Technology
To progress further, realms must unlock technologies. This system gives each realm complete freedom to choose its own path. As a result, realms develop unique focuses and can trade knowledge with others through commerce. Technologies can therefore become a powerful advantage for your realm. While every realm starts with a shared foundation of ancient knowledge, the road to advanced technologies is entirely yours to decide.
Categories
Technologies are divided into four categories: Smithing, Science, Government and Development.
Smithing: Master the forge to craft stronger tools and more powerful armor.
Science: Unlock mystical knowledge such as enchanting and the use of beacons.
Governance: Expand your Realm with additional territories, different ranks and alliances.
Development: Refine your Realm with visual upgrades, more influence and greater efficiency.
Tier conditions
The range of available technologies depends on your tier. The higher the tier, the more advanced options you can unlock. Unlocking a technology always costs influence, and sometimes additional requirements must be met, such as specific buildings or items.
Menu
The technology menu can be accessed with /r technology. Every member of a realm can view the menu, but only the realm leader has the power to unlock new technologies. Below you’ll find an overview of all available technologies, grouped by category and the tier required to access them.
Craft diamond tools
Tribe
50 influence
Craft bow
Tribe
50 influence
Craft diamond armor
Barony
100 influence
Craft golden apples
County
100 influence
Use armor trims
Earldom
125 influence
Craft netherite tools
Kingdom
150 influence
Craft anvil
Tribe
35 influence
Use anvil
Tribe
Craft anvil
50 influence
Craft enchanting table
Barony
50 influence
Enchant tools
Barony
Craft enchanting table
75 influence
Enchant bow
Barony
Craft enchanting table
75 influence
Spawner expertise
County
150 influence
Enchant armor
County
Craft enchanting table
100 influence
Beacon expertise
Earldom
150 influence
Extra territory 1x
Tribe
15 influence
Extra territory 2x
Barony
20 influence
Extra ally 1x
Barony
30 influence
Extra territory 2x
County
25 influence
Extra territory 3x
Earldom
30 influence
Extra ally 1x
Earldom
50 influence
Extra territory 3x
Kingdom
35 influence
Extra territory 4x
Empire
40 influence
Extra ally 1x
Empire
90 influence
Extra 250 cactus limit
Tribe
35 influence
1 color Realm name
Barony
35 influence
Extra Influence per task Daily tasks: +1 Weekly tasks: +5
Barony
70 influence
Extra Credits per hour Credits per played hour: +1
Barony
50 influence
Dynmap territory color
County
50 influence
Extra Credits per hour Credits per played hour: +1
Earldom
75 influence
2 color Realm name
Kingdom
1 color Realm name
70 influence
Extra 250 cactus limit
Kingdom
70 influence
Extra Influence per task Daily tasks: +1 Weekly tasks: +5
Kingdom
140 influence
Extra Credits per hour Credits per played hour: +1
Empire
100 influence
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